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3D Graphics Tools

TurboTriSmooth for 3ds Max

No quads needed

TurboTriSmooth is a modifier for 3ds Max that subdivides triangle meshes while producing smoother results and nicer topology than the standard TurboSmooth.
It can be used on triangulated models, cloth, scans, decimated meshes, fluid simulations, terrain or on any triangle mesh.
It will automatically triangulate the models before subdivision.
NEW in 1.02 - Added support for semi-sharp creases based on edge crease values and smoothing groups

Here are some of the benefits you get:

  • Smoother results than the standard TurboSmooth for triangle meshes
  • Less artifacts
  • Nicer topology
  • Produces less polygons per iteration than the standard TurboSmooth

Situations in which you would want to use TurboTriSmooth:

  • When you have a triangulated mesh that you want to subdivide
  • When you are working with cloth meshes
  • When you are working with 3d scans and decimated meshes
  • When you are working with fluid simulations
  • When you want to subdivided a triangle mesh before retopologizing or remeshing it.

Watch the videos below to learn more about TurboTriSmooth

Sources for the 3d models I used

Compatibility

TurboTriSmooth works with 3ds Max 2013/2014/2015/2016/2017/2018/2019/2020/2021/2022/2023/2024/2025 (64 Bit).

Purchase

$48 Node-Locked

License can not be moved to another computer once activated
License can be activated on 2 computers
One user per license
Perpetual license

$72 Floating

License can be moved freely between computers
One user per license
Perpetual license



Buy TurboTriSmooth (Node-Locked) for $48 + tax

You can access your files and licenses on the My Downloads page after your purchase. If you purchased the product for somebody else send me an email and I will change the login email address. An invoice can be generated after the purchase.
For orders over $300 you can contact me for alternative payment methods and invoicing.

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