<?xml version="1.0" encoding="utf-8" ?> 
<rss version="2.0" xml:base="https://www.mariussilaghi.com" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"> 
<channel> 
<title>Marius Silaghi&#039;s Store</title>
 <description>3D Graphics Tools</description>
 <link>https://www.mariussilaghi.com/</link>
 <atom:link href="https://www.mariussilaghi.com/feed/feed.xml" rel="self" type="application/rss+xml" />
 <item> <title>Tri Fill Pro</title>
 <link>https://www.mariussilaghi.com/products/tri-fill-pro</link>
 <guid>https://www.mariussilaghi.com/products/tri-fill-pro</guid>
 <description>&lt;p&gt;Tri Fill Pro is a modifier for 3ds Max that smoothly fills any shape holes with triangles while blending them nicely with the rest of the mesh.&lt;/p&gt;
</description>
 <pubDate>Tuesday, September 10, 2024 - 17:50</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
   <item> <title>Clothify Pro</title>
 <link>https://www.mariussilaghi.com/products/clothify-pro</link>
 <guid>https://www.mariussilaghi.com/products/clothify-pro</guid>
 <description>&lt;p&gt;Clothify Pro is a modifier for 3ds Max that makes modeling and animating cloth easy, controllable, artist-friendly, fast and non-destructive.&lt;/p&gt;
</description>
 <pubDate>Monday, March 29, 2021 - 19:30</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
  <item> <title>Path Deform Pro</title>
 <link>https://www.mariussilaghi.com/products/path-deform-pro</link>
 <guid>https://www.mariussilaghi.com/products/path-deform-pro</guid>
 <description>&lt;p&gt;Path Deform Pro is a modifier for 3ds Max that deforms models along a path without causing self-intersections unlike the standard Path Deform modifier which produces a lot of self-intersections.&lt;/p&gt;
</description>
 <pubDate>Monday, March 15, 2021 - 19:30</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
 <item> <title>Shell Pro</title>
 <link>https://www.mariussilaghi.com/products/shell-pro</link>
 <guid>https://www.mariussilaghi.com/products/shell-pro</guid>
 <description>&lt;p&gt;Shell Pro is a modifier for 3ds Max that creates a shell around models without causing self-insersections unlike the standard Sheel modifier which produces a lot of self-intersections.&lt;/p&gt;
</description>
 <pubDate>Monday, January 21, 2021 - 00:00</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
<item> <title>Relax Pro</title>
 <link>https://www.mariussilaghi.com/products/relax-pro</link>
 <guid>https://www.mariussilaghi.com/products/relax-pro</guid>
 <description>&lt;p&gt;Relax Pro is a modifier for 3ds Max thats smooths meshes while preserving their volume unlike the standard Relax which shrinks them a lot.&lt;/p&gt;
</description>
 <pubDate>Monday, January 11, 2021 - 23:00</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
 <item> <title>Contrast Pro</title>
 <link>https://www.mariussilaghi.com/products/contrast-pro</link>
 <guid>https://www.mariussilaghi.com/products/contrast-pro</guid>
 <description>&lt;p&gt;Contrast Pro is a modifier for 3ds Max that enhances the details of your models, making them stand out more.&lt;/p&gt;
</description>
 <pubDate>Thursday, December 31, 2020 - 14:00</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
<item> <title>Push Pro</title>
 <link>https://www.mariussilaghi.com/products/push-pro</link>
 <guid>https://www.mariussilaghi.com/products/push-pro</guid>
 <description>&lt;p&gt;Push Pro is a modifier for 3ds Max that pushes vertices outwards or inwards while preventing self-intersections from ocurring unlike the standard Push which produces a lot of self-intersections.&lt;/p&gt;
</description>
 <pubDate>Sunday, December 27, 2020 - 16:30</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
  <item> <title>TurboTriSmooth</title>
 <link>https://www.mariussilaghi.com/products/turbotrismooth</link>
 <guid>https://www.mariussilaghi.com/products/turbotrismooth</guid>
 <description>&lt;p&gt;TurboTriSmooth is a modifier for 3ds Max which subdivides meshes while producing smoother results and nicer topology for triangle meshes than the standard TurboSmooth.&lt;/p&gt;
</description>
 <pubDate>Tuesday, December 8, 2020 - 1:00</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
 <item> <title>Unwrap Pro</title>
 <link>https://www.mariussilaghi.com/products/unwrap-pro</link>
 <guid>https://www.mariussilaghi.com/products/unwrap-pro</guid>
 <description>&lt;p&gt;Unwrap Pro is a 3ds Max plugin which unwrap meshes while producing low distortion, overlap free, weighted density UVs unlike the 3ds Max Peel command which produces overlapping uvs with high area distortion.&lt;/p&gt;
</description>
 <pubDate>Sunday, April 23, 2017 - 18:00</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
 <item> <title>Deformation Cleaner</title>
 <link>https://www.mariussilaghi.com/products/deformation-cleaner</link>
 <guid>https://www.mariussilaghi.com/products/deformation-cleaner</guid>
 <description>&lt;p&gt;Deformation Cleaner is a modifier for 3ds Max that smooths arbitrary deformations of a model without smoothing the original detail. It can be used as a fast post correction step on top of any deformation.&lt;/p&gt;
</description>
 <pubDate>Saturday, November 15, 2014 - 16:30</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
 <item> <title>Subd Recovery</title>
 <link>https://www.mariussilaghi.com/products/subd-recovery</link>
 <guid>https://www.mariussilaghi.com/products/subd-recovery</guid>
 <description>&lt;p&gt;Subd Recovery is a standalone application for recovering the previous subdivision levels of already subdivided meshes. It can recover the exact topology, geometry and UVs of a mesh as it was before being subdivided.&lt;/p&gt;
</description>
 <pubDate>Thursday, February 7, 2013 - 23:26</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
 <item> <title>TurboSmooth Pro</title>
 <link>https://www.mariussilaghi.com/products/turbosmooth-pro</link>
 <guid>https://www.mariussilaghi.com/products/turbosmooth-pro</guid>
 <description>&lt;p&gt;TurboSmooth Pro is a modifier plugin for 3ds Max which produces nice smooth semi-sharp creases on your models, unlike the ugly creases that the standard TurboSmooth produces. TurboSmooth Pro also give you the ability to have liniar UVs which in some cases can help in the texturing pipeline.&lt;/p&gt;
</description>
 <pubDate>Friday, September 28, 2012 - 23:47</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
 <item> <title>Tension Morpher</title>
 <link>https://www.mariussilaghi.com/products/tension-morpher</link>
 <guid>https://www.mariussilaghi.com/products/tension-morpher</guid>
 <description>&lt;p&gt;Tension Morpher is a modifier plugin for 3ds Max that quickly and easily adds realistic stretch and squash effects to parts of animated characters and objects. It also can be used to create wrinkles and preserve the volume on deforming meshes.&lt;/p&gt;
</description>
 <pubDate>Monday, August 6, 2012 - 09:25</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
 <item> <title>Jiggle</title>
 <link>https://www.mariussilaghi.com/products/jiggle</link>
 <guid>https://www.mariussilaghi.com/products/jiggle</guid>
 <description>&lt;p&gt;Jiggle is a modifier plugin for 3ds Max that adds quickly and easily realistic jiggle motions to parts of animated characters and objects. It can simulate fat and muscle movements and skin sliding effects.&lt;/p&gt;
</description>
 <pubDate>Monday, July 23, 2012 - 19:20</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
 <item> <title>Quad Cap Pro</title>
 <link>https://www.mariussilaghi.com/products/quad-cap-pro</link>
 <guid>https://www.mariussilaghi.com/products/quad-cap-pro</guid>
 <description>&lt;p&gt;Quad Cap Pro is a modifier plugin for 3ds Max that fills borders and ngons with quad polygons unlike the normal cap tool which produces one big ngon.&lt;/p&gt;
</description>
 <pubDate>Tuesday, June 26, 2012 - 16:02</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
 <item> <title>Quad Chamfer Modifier</title>
 <link>https://www.mariussilaghi.com/products/quad-chamfer-modifier</link>
 <guid>https://www.mariussilaghi.com/products/quad-chamfer-modifier</guid>
 <description>&lt;p&gt;The Quad Chamfer modifier is a plugin for 3ds Max that produces all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles and ngons.&lt;/p&gt;
</description>
 <pubDate>Saturday, May 12, 2012 - 20:44</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
 <item> <title>TurboReverse</title>
 <link>https://www.mariussilaghi.com/products/turboreverse</link>
 <guid>https://www.mariussilaghi.com/products/turboreverse</guid>
 <description>&lt;p&gt;TurboReverse is a 3ds Max modifier that has the opposite effect of TurboSmooth. It will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the existing UVs&lt;/p&gt;
</description>
 <pubDate>Wednesday, April 25, 2012 - 08:15</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
 <item> <title>Radial Symmetry</title>
 <link>https://www.mariussilaghi.com/products/radial-symmetry</link>
 <guid>https://www.mariussilaghi.com/products/radial-symmetry</guid>
 <description>&lt;p&gt; Radial Symmetry is the first and only 3ds Max modifier which allows you to model radial structures and see the end result. &lt;/p&gt;
</description>
 <pubDate>Thursday, October 27, 2011 - 01:40</pubDate>
 <source url="https://www.mariussilaghi.com/feed">Marius Silaghi&#039;s Store</source>
</item>
</channel>
</rss>
